AI Insights · Timothy · October 2022
Top 5 Basketball Games in the US for Q3 2022
Discover the performance trends of the top five basketball games in the US during Q3 2022, including weekly downloads, revenue, and active users.
The third quarter of 2022 saw significant activity in the basketball gaming genre on a unified platform in the United States. Here’s a detailed look at the performance of the top five basketball game apps, as per Sensor Tower data.
NBA 2K Mobile Basketball Game from 2K demonstrated robust weekly revenue, peaking at approximately $287K in the week of July 25. It maintained a steady download rate, with a notable increase to around 59K in the final week of September. The game also saw consistent weekly active users, fluctuating around the 270K mark throughout the quarter.
NBA LIVE Mobile Basketball by Electronic Arts experienced a peak in weekly revenue of about $69K at the start of the quarter. Weekly downloads hovered around 30K to 35K, with a high of approximately 35K in the final week of September. Active users showed a downward trend, starting at over 1.3M and ending the quarter around 900K.
Streetball Allstar: SHOWDOWN from Racoon Digital Technology Co., Ltd. saw its highest weekly revenue at around $57K in late June, with a general decline throughout the quarter. Downloads started at about 20K and gradually decreased to just over 10K by the end of September. Weekly active users also trended downwards from 38K to about 22K.
Mini Basketball by Miniclip.com had a peak revenue of about $45K in late June, with a noticeable decline mid-quarter to approximately $17K in mid-September before recovering slightly. Downloads followed a similar pattern, peaking at around 37K in mid-July and dropping to about 20K by September. Active users started at around 205K and saw a gradual decline to approximately 166K by the end of the quarter.
Basketball Stars™: Multiplayer, also by Miniclip.com, saw its weekly revenue peak at approximately $25K in late June. Downloads remained relatively stable, ranging between 24K and 35K. Active users fluctuated, beginning at around 220K in late June and ending at approximately 170K by the end of September.
For more detailed insights and data, visit Sensor Tower.